All of the system's components scale from simple to complex. This systematic approach of hands-on STEAM learning experiences combines LEGO bricks, programmable hardware (e.g., Hub, motors, sensors), and a Scratch-based or Python programming language with lesson plans that teach students how to solve relatable challenges all within the same app. All of the learning experiences are carefully designed with continuity to build on one another, driving a progression of learning. The LEGO Learning System is comprised of integrated components and toolboxes that progress in complexity through the years. What makes the LEGO Learning System systematic? LEGO Education is ready to support that development with hands-on solutions for all ages and abilities. Research shows that the earlier students begin to engage with STEAM subjects, the higher their confidence. These solutions are specially designed for children in pre-K and kindergarten to stimulate their curiosity and desire to explore together, laying the foundation for STEAM learning, and preparing them for primary school. Though not a formal part of the LEGO Learning System, the LEGO Education Early Learning portfolio builds a strong foundation for learning through play. The system's progression provides endless opportunities for students to use their imaginations and apply increasingly sophisticated coding and engineering skills as they develop their solutions.ĭoes the LEGO Learning System include a pre-K to K solution? Easy "getting started" material supports students as they build confidence in their creativity and problem-solving abilities. The LEGO Learning System uses a progression of easy-to-follow, standards-aligned lesson plans presented in fun thematic units that are intentionally designed to spiral and deepen students' learning. How is the learning progression designed? This progression fosters a high level of engagement in a safe and joyful environment that encourages trial and error. A recognizable and familiar set of tools is used from kindergarten to year 12, actively engaging students in creating and refining solutions in order to solve individually relatable and increasingly complex challenges. The system's sequence of playful learning units enables students to successfully experience a progression of learning from grade to grade. The process of modelling and visualizing phenomena through multimodal experiences helps students learn STEAM concepts quickly and at a deep level. Abstract STEAM concepts become tangible as students move from simple explorations of specific concepts to tackling increasingly complex real-world challenges. These learning experiences strengthen students' ability to apply STEAM concepts, practice interdisciplinary skills (e.g., scientific inquiry, computational thinking, engineering, and mathematical practices), and develop essential future-proof skills like creativity, critical thinking, collaboration, and effective communication with confidence.īased on research into the power of learning through play in driving holistic skills development, the learning experiences that comprise the LEGO Learning System facilitate rapid and iterative physical prototyping and experimentation. The LEGO Learning System uses a progression of playful learning experiences to build STEAM knowledge, academic practices, and 21st century skills at the primary and secondary school levels. What is the learning value of the LEGO Learning System? Built-in scaffolding makes it easy for students and teachers to get started and move seamlessly through the lessons. The LEGO Learning System is designed to develop STEAM and essential life skills in primary and secondary school students. What is the target age group for the LEGO Learning System? Its progression of standards-aligned learning units, LEGO bricks, intuitive hardware, and programming languages helps students of all ages develop essential skills like creativity and critical thinking. This intuitive, inclusive, and highly adaptable system meets every student wherever they are in their learning journey. The LEGO ® Learning System is a range of interconnected solutions that work seamlessly together, making it easier to implement STEAM learning at the classroom, school, and district levels.
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